Red Alert Soundboard

Command & Conquer: Red Alert · EVA & Unit Voices

EVA Announcements

Allied Infantry

Allied Vehicles

Soviet Infantry

Soviet Vehicles

Special Units

Tanya
Spy
Engineer
Medic
Mechanic
Shock Trooper
Thief
Dog
Other

Death Sounds

Tiberian Dawn EVA

Download

Download all 164 sounds (5.7 MB zip)

Use as Claude Code hooks

Claude Code hooks let you play sounds when events fire. Download the zip, unzip into ~/.claude/hooks/, and add this to ~/.claude/settings.json:

{
  "hooks": {
    "SessionStart": [
      { "hooks": [{ "type": "command",
          "command": "afplay ~/.claude/hooks/ra_new_construction_options.wav &" }] }
    ],
    "UserPromptSubmit": [
      { "hooks": [{ "type": "command",
          "command": "afplay ~/.claude/hooks/ra_building.wav &" }] }
    ],
    "Stop": [
      { "hooks": [{ "type": "command",
          "command": "afplay ~/.claude/hooks/ra_construction_complete.wav &" }] }
    ],
    "Notification": [
      { "hooks": [{ "type": "command",
          "command": "afplay ~/.claude/hooks/ra_unit_ready.wav &" }] }
    ]
  }
}

On Linux, replace afplay with aplay or paplay. On Windows, use powershell -c (New-Object Media.SoundPlayer 'path\\to\\file.wav').PlaySync().

Swap in any sound you want. The EVA lines map well to session events; the infantry voices work for notifications.

About

164 sounds extracted from the original Command & Conquer: Red Alert (1996) and C&C: Tiberian Dawn (1995) game files. Audio decoded from Westwood Studios MIX/AUD archives (including RSA+Blowfish encrypted headers) using custom Python referencing the OpenRA and C&C Remastered source code. Inspired by Delba's post about using game sounds as Claude Code hooks.

Space to stop, R for random.

Matt O'Brien